ZONE 5 - LABAMORIA
From the Arbetorum surrounds the laboratory. Mix of Steamworks, New Home, and a bit from Snowdin, the laboratoy is also a piece of Flowey's memory that he'd want Clover to explore the least. Corridors lead into a door room with three switches. Between the first and second is a room of an appearance completely new to Clover. They read screens on the wall, recapping the tale of a king, a queen, a prince, and a newfound heir. Clover remembers Meroyah's words in the town before the Pillar of Hate, wondering if those two are connected. On the way from the third switch, the path they once took shifts and separates them from the others for a moment. They reach the crossing pathways only to run into a lost amalgam of two kids, human and goat. Clover at first thought it was an attack, but adjusted their strategy once the amalgam revealed to just have been spooked. They reunite with the group and decide to save the discovery for later, opening the huge metal door to the next area.
DEEP DETAIL
The next room is more unfamiliar than the first. They travel through more rooms with more informational text until reaching an opening. They press a button to open what was thought to be the exit, but it didn't seem to work. The next button did the trick but they realized the first released a
pug-snake chimera. It chased them through the rooms which each encounter being deadlier than the last when in one room the chimera damaged part of the outer wall. When things couldn't get worse, the opening in the building was timed just as a ray of light was scanning it. Through the crevice itself, Flowey found Clover. Desriel baited the chimera into destroying another pillar and causing a cave in, separating everyone. Clover recovers and believes they're in the clear when vines begin to attack them. They run as fast as they can but meet a dead end as Flowey tries to carve in a way to see them. Just as they were about to be caught, a melody rings through the room. Still deep into Flowey's mind, the song begins to create a new location.
Home.
The familiarity of it all shocks Flowey enough for Clover to slip out of his view again. He tires to keep up the pursuit but Desriel's singing and Meroyah's intervention makes him lose them. They run through corridors of darkness until a familiar new sound radiates from afar. With a series of sudden vent jumps and lava tanks, the area fully loads.
CORE MEMORY
The Hotland-CORE hybrid, it has the most residents. Many play, sell, and even dance in the area as Clover looks around for a way to activate the elevator. They run into the MTT Hotel, obscured slightly into someone else's name called 'AlphysV'. Whoever that is.
Spending some time exploring (including finding a huge arcade with games from Riskbet and Station Zero), Desriel and Meroyah would catch up. They access the elevator and begin to leave when the chimera falls through the roof and gives chase. The group falls into another corner where this time there is no way out, beginning a fight against the chimera. A successful bout seemed to put the beast at bay but it was only preparing for a surprise attack. It instead damaged the power to the area and started a mass fire the group re-entered the elevator to escape.
TIME LIBRARY
The next and highest floor is the Time Library. Everyone decides to take a break here as Clover reads upon the many their former best friend executed. They revisited some good times of genuine bonding between them and Flowey, immediately ruined by the many absorptions of their soul. They eventually had enough and went to Desriel to tell Meroyah that they needed to leave. They decide to head out when they're stopped at the Run Count Center by a Flowey-like robot. The Really Observant Obviously-Better-Than-You Timeline Sorter (R.O.O.T.S) mistakes the very alive Clover for one in memory and configures where to slot them. Clover and Desriel busy it with questions before Meroyah finds a perfect angle to cut Clover free. Right as the group left, R.O.O.T.S finally gained the warning that the Clover had been one that escaped, prompting it to open the gates.
The three temporarily stop believing there to be no chase, but a Foxtrot surprises them into its first battle. They escape when it proved too powerful, fleeing into the exits. They cross the arbetorum again by the boardwalk when the chimera suddenly popped out of nowhere. They braced for an attack, but the chimera leaped at the foxtrots instead. Meroyah located a vent shaft and the two walked through it until dropping deeper 'underground'.
SMOLDERING PITS
The hottest in the mind, the Smoldering Pits turned out to be the place they needed to go. Before they could get deep into the area, the chimera returns. Though instead of attacking them, it scares off an approaching enemy. The three concluded that it was their friend now and they gain their fourth and final member. Oh, also decided to name it 'Snug', and Snug is very much needed with the more difficult aggressive thoughts ahead. They eventually make their way to the Temple of Will and face off the giant Pillar of Will. They convince it that after years of trying, it can ultimately rest. The pillar is almost pacified when it the flower powering it gives a final retaliation. Snug and Meroyah eventually sever the caged flower from the bird and allowed it to surrender. It not only gave Clover the second-to-last piece of determination, but it would give them a ride back to the surface on the other side of the lab.
ENEMIES
Chimothra,
Foxtrot,
Fusion C,
Frendele,
HYPRCUTTR,
R.O.O.T.S,
Snug